Sunday, January 20, 2013

Trying out some SoBH scenarios

We managed to get an evening of gaming in the other night, and played through two games of Song of Blades and Heroes.

The setup. A 2 X 2 foot board leaving plenty of space around the dining table for
 rulebook, counters and coffee mugs.

In an effort of planning for the games, I had been looking around the web for scenarios to play, and came across the treasure trove that is Hour11gaming. Hour11gaming has kindly put together a collection of Warhammer skirmish and Mordheim scenarios, rewritten for SoBH.

We ended up playing Scenarios 15 "Claiming the gate" and 21 "The chase".

Christians orc gang

My little rag-tag group of adventurers
The forces are deployed and ready for battle.
In "Claiming the gate", two opposing warbands engage each other over a mythic portal, that each round casts a spell on models in its vicinity. The rules as written is a straight up pitched battle, which doesnt reward risking your models actually approaching the gate... So we ruled that models still alive and within long distance of the gate at the end of the game were worth double victory points.

The forces ( slowly) approaches each other.

The orcs go for the gate, but an earth elemental blocks their path!

The elemental proceeds to tear through a couple of orcs.

While the leader, rushing to join the battle, has less success.

On the other flank, the blue wizard and two handgunners try to outshoot
 the red wizard and his goblin minions.

By the end of turn 6, the adventurers are left with a small victory, mainly
due to the gate frying several of the orcs!

Having closed the gate and stopped the world from ending, the heroes now try to fight their way back to civilization, only to find themselves surrounded by orc reinforcements. Our second game was "The chase" in which an outnumbered warband try to get past the defenders to reach the opposing tableedge. The adventurers win if they can get 50% of their group to leave the table. Tough odds, considering there is only five of them vs. 9 bloodthirsty orcs.

The elemental heads towards the largest group of enemies, hoping to distract them
 while the rest of the group make their  escape.

The leader chops down the orcs blocking his path.

Meanwhile, the dwarf makes a dash for the endzone.
Oh no! It looks like this might be the end for our hero! - and so ended the game.
With only one of the adventurers making it of the table, victory in
the end went to Christian and his orcses.

All in all a good evening of gaming. Some tweaks were needed to make the scenarios flow, and I am still not 100% convinced by the SoBH rules. I prefer a bit more detail and slightly less randomness in a ruleset. Its nice to be able to just play quick games and not worry about rules though. I think next time we will try out Skulldred or GROMM, and see how they compare :)

Tuesday, January 15, 2013

15mm Wardens WIP

whoo, 5 posts in January already :)

I re-assigned the original Warden to another project ( more on that some other time) and have been building these four new, more streamlined versions for the GFC army.

Monday, January 14, 2013

Ecchlesiary warband - First models painted

6 down, 8 to go - I managed to get a good start on painting the Ecchelesiary warband for the Inquisimunda challenge on

I think these represent fairly accurately where I am at as a miniatures painter at the moment - dedicated to reckless speedpainting! These are heavily drybrushed and trashpainted, and finished in about an hour a piece. I know if I spend more than an evening on something at the moment, the project gets harder to pick back up and finish.

Good thing is the rough style suits the grimdark 40K look well, and I am not sure a more complex, slow paintjob had added much to the finished look once they are on the tabletop.

Saturday, January 12, 2013

Digital orc Bust

Ork bust made in Zbrush. I was experimenting with a very physical, sculptural approach, working without symmetry on, using clay brushes and rakes, and painting the texture by hand. Its not great work by any standard, prioritizing speed over final polish. It was a good learning experience and I look forward to making similar projects soon again.

Thursday, January 10, 2013

Inquisimunda ecclesiarchy warband

I have been working on and of on some Inquisimunda conversions the past months that just ended up not really going anywhere. I have established a deadline that I need to finish a group of models by February, for the Build a Warband challenge that I run on So in an effort to be more efficient, I went and re-visited an older project, a Cawdor gang i built for Necromunda a few years back when we were running a campaign. The campaign burned out before I got around to painting them and they ended up in a box in the closet, where they remained until I realised they would paint up nicely as an ecclesiarchy warband for this project.

Gamewise they represent a larger quantity of models than most inquisition bands. I plan to play them as useless henchmen with low stats and ill-maintained weapons, supported by one or two competent fighters. It should provide a nice contrast to the powerful inquisitors and space marines some of the other guys have been building :) I can imagine this rag tag mob of selfrighteous illiterates getting themselves into all kinds of trouble that could further the story. Maybe they inadvertently arm a nuclear device they perceive to be an incarnation of the Emperor. Or accidently summon a demon army. Or arrives late to a battle going in the good guys favor, only to botch up and help the villains escape.. So many ideas..

The whole warband together

Specialists/ Heavies

"The leader" - Need to think up an appropriately clever gothic name for him.

Henchmen with Close combat weapons

Henchmen with ranged weapons
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